

His wrist-mounted double crossbow can be loaded with an assortment of live creatures used to create a very strategic type of combat. The twist within Oddworld: Stranger's Wrath that raises its gunplay beyond being standard FPS action is the addition of "live ammo," giving extremely welcome depth to the Stranger's shooting. The intuitive tactile sensation of controlling the Stranger while either cautiously shooting (in first) or wildly loping through the game's stunningly-crafted environments (in third) couldn't have been smoother. The overall control scheme and seamlessness of the transition between views is excellent it feels completely natural and effortless. The option to switch is available at any time.
#Oddworld strangers wrath no kill series
I can honestly say that their latest effort, Oddworld: Stranger's Wrath is a product which incorporates all the qualities that I respect, while at the same time serving up the type of solid, well-constructed gameplay that I could really sink my teeth into.īreaking away from the formulas previously established in the rest of the Oddworld series ( Abe's Oddysee, Abe's Exoddus, Munch's Oddysee), Stranger's Wrath is essentially a first-person shooter that includes a third-person viewpoint for navigation and light platform elements. Not really being a fan, I often found myself in the strange position of admiring their work for various reasons, yet not actually relishing the experiences each provided as a whole. It can also be said that their style of gameplay is most often something that cannot be easily categorized, though this might be a bit of a double-edged sword.

Their projects have an extremely high artistic quotient and consistently contain themes and messages regarding conservation, consumerism, and other things actually relevant to society. Oddworld Inhabitants-the developers, not the game characters-are pretty interesting people.
